Poisons/Drugs

Craft(Poison): The fine art of refining raw materials into effective poisons requires both patience and care (not to mention discretion in areas where poisons are outlawed). Making poisons with the Craft(Poison) skill follows the rules in the "Players handbook" for all craft skills, with the following Exceptions.

Price: The cost of raw materials varies widely depending on whether the character has acess to the active ingredient, that is, the venom or plant that actually provides the toxin. If a supply in readily available, the raw materials cost one-sixth of the market price, not one-third. Otherwise, the raw materials cost at least three quarters of the market price, assuming the substance in question is for sale at all.

Amount: To figure out how much poison you are able to create in a wekk, make a Craft(Poison) check at the end of the week. If the check is successful, multiply the check result by the DC for the check. That is how many GP worth of poison you created that weak. When your total GP creature equals or exceeds the market price of one dose of the poison, that dose is finished. (You may sometimes be able to create more that one dose in a week, depending on your check result and the market price of the poison.) If you fail the check by 4 or less, you make no progress that week. If you fail the check by 5 or more, you ruin half the raw materials and have to buy them again.